For the first time ever, a CS:GO tournament was held at an event and we held it at Copenhagen Games 2012.
Luckily, Creative supported the tournament so that we could include some very nice prizes for the SoundBlaster CS:GO challenge.
Basically, the game is still being developed but as it is playable, we agreed with Valve to try a small test tournament during our event.
Since we had just about all the major CS16 and CSS teams of the world gathered in one place, it was an obvious chance to create some attention around CS:GO.
Our interest in CS:GO basically boils down to two points:
1.
As a tournament organizer, it is difficult to work with 2 different communities (CS16/CSS) of what is basically the same game and therefore we would prefer one CS version that can gather all CS players around it.
2.
If we don't manage to unite both CS communities, we face the risk of leaving behind one of the largest, competitive E-sports communities as we move forward.
As an organizer, we would love to have people gather around one version of CS.
Now, there have always been problems associated with the development of CS games (or new versions of CS games) and numerous complaints are traditionally set forward by the gaming community. One complaint has often been that Valve don't listen to the gamers themselves. In fact, Valve are not only listening this time around, they're working closely with gamers in order to create a game that might be equally accepted by both CS16 and CSS players.
Even though, with millions of players around the world, this is quite a challenge, I am personally happy to see Valve involving the gaming communities in the development process. It makes me believe that they could actually pull it off this time.
We do remind everyone, though, that the SoundBlaster CS:GO Challenge at Copenhagen Games was a test tournament with a game still in the Beta stage. The goal was to familiarize both ourselves (as tournament organizers) and the community with the game in a competitive environment.
Valve have published some post tournament stats and info about CS:GO that we find interesting to read:
"A few weeks ago the Counter-Strike community’s eyes were on the Copenhagen Games. Not only were there some great CS1.6 and CSS tournaments, there was a new game on the pro scene – Counter-Strike: Global Offensive.
We also took this opportunity to analyze top players.
Thanks to the data we collect from CS:GO beta testers, we can compare gameplay data from the Copenhagen event to other players who were playing de_dust2 on the same day. Here’s a summary of the data:
| Copenhagen Games | Public | |
| Overall Accuracy: | 13.2% | 15.5% |
| Damage per hit: | 55 dmg | 49 dmg |
| Distance from targets: | 78 feet (23.7 meters) | 66 feet (20.1 meters) |
| Headshot percentage: | 32% | 20% |
| Dollars spent per kill: | $2400 | $2800 |
It may seem surprising that tournament players had a slightly lower overall accuracy compared to players on public servers. But as we dig a little deeper, we see that the story is not so simple."
You can read more info about this at :
http://blog.counter-strike.net/index.php/2012/04/copenhagen-games/